( For more info on ‘UNIT 75’, please refer to the page named – ‘UNIT 75 – Human Computer Interaction For Computer Games’ in the ‘UNITS’ section on the homepage of the blog.)
Today, being, Friday – 06.09.13, was the Final Submission for UNIT 75 including all of it’s Outcomes.
I had created a clubbed ‘PowerPoint Presentation’ including all the three Outcomes and which I presented today in the form of a ‘PowerPoint Slide Show’ to my mentors during my presentation.
For Outcome 1, as told, I had presented brief information about HCI and its principles and considered three principles – ‘Visibility Of System Status’,’Error Prevention’ and ‘Help & Documentation’ by explaining them in detail from my point of view and which occur in Flick Tennis.
For Outcomes 2 & 3, as told, I had presented –
a quick Heuristic Evaluation of the Pause-Menu, a bit of information about the Color Scheme used in the Main-Menu of Flick Tennis, three very basic game-play flowcharts and suggestions to the Character Selection section of Flick Tennis with the help of reference images.
Below is the respective ‘PowerPoint Slide Show’ for the ‘Outcomes – 1,2 & 3’ for this UNIT.
NOTE : Wherever required & needed, explanations in the slide show are done by taking a particular game as an example. This is a game on Android & iOS, called ‘Flick Tennis’. To know more details like – as to why only that game was chosen as an example and to know things in general, once again, as said above, please refer to the page named – ‘UNIT 75 – Human Computer Interface For Computer Games’.