( For more info on ‘UNIT 75’, please refer to the page named – ‘UNIT 75 – Human Computer Interaction For Computer Games’ in the ‘UNITS’ section on the homepage of the blog.)
Today, being, Friday – 06.09.13, was the Final Submission for UNIT 75 including all of it’s Outcomes.
I had created a clubbed ‘PowerPoint Presentation’ including all the three Outcomes and which I presented today in the form of a ‘PowerPoint Slide Show’ to my mentors during my presentation.
For Outcome 1, as told, I had presented brief information about HCI and its principles and considered three principles – ‘Visibility Of System Status’,’Error Prevention’ and ‘Help & Documentation’ by explaining them in detail from my point of view and which occur in Flick Tennis.
For Outcomes 2 & 3, as told, I had presented –
a quick Heuristic Evaluation of the Pause-Menu, a bit of information about the Color Scheme used in the Main-Menu of Flick Tennis, three very basic game-play flowcharts and suggestions to the Character Selection section of Flick Tennis with the help of reference images.
Below is the respective ‘PowerPoint Slide Show’ for the ‘Outcomes – 1,2 & 3’ for this UNIT.
NOTE : Wherever required & needed, explanations in the slide show are done by taking a particular game as an example. This is a game on Android & iOS, called ‘Flick Tennis’. To know more details like – as to why only that game was chosen as an example and to know things in general, once again, as said above, please refer to the page named – ‘UNIT 75 – Human Computer Interface For Computer Games’.
( For more info on ‘UNIT 20’, please refer to the page named – ‘UNIT 20 – Computer Game Platform & Technologies’ in the ‘UNITS’ section on the homepage of the blog.)
Today, being, Wednesday – 14.08.13, was the Final Submission for UNIT 20 including all of it’s Outcomes.
For the first three Outcomes, consisting of Game Platforms, Hardware & Software, I had created a clubbed ‘PowerPoint Presentation’, which included all of these three Outcomes relating to my game – ‘Tales Of Mushroom Land’ and which I presented today in the form of a ‘PowerPoint Slide Show’ to my mentors during my presentation.
Below is the respective ‘PowerPoint Slide Show’ for the ‘Outcomes – 1,2 & 3’.
For the ‘Outcome 4’ , I had created a video of length – 15 minutes, in which I showcased – a playable demonstration of my game – ‘Tales Of Mushroom Land’, a bit of support for Common Errors like Video Errors, DirectX Errors etc and information on how to download my game from the web.
After the ‘PowerPoint Slide Show’ for Outcomes 1,2 & 3, I showcased this video for ‘Outcome 4’ to my mentors.
Below is the respective video for ‘Outcome 4’.
The ‘My Work!’ section hosts most of my work that I’ve posted over there. You can have a look at it and moreover can also access it whenever you want by going over to that section.
If you ever need to use some of my work/data as a reference for/in your project/work, you don’t have to take permission from me in order to do so. Simply go over to the desired section, choose what you wish to have (if you want to ; whether it be a screenshot or an executable file or if I’ve posted the main game project file or whatever), click on the respective link/s, the file/s will be downloaded to your system and then you’re done.
You are free to do that. And that’s why I’ve posted my work in order to help you all guys.
But please, it is my humble request to all of you, that don’t perform a ‘Copy-Paste Job’. If you ever use my data, please provide the necessary credits for me with the name : ‘ The GameBuilder’s Inn ‘ or simply post my blog link over there : ‘ phadkeakshay.wordpress.com ‘.
Not just with me, but whenever you use/access any data from the internet, always make it a habit to provide the appropriate and the necessary credits to the respective author whoever he/she may be. Never perform a ‘Copy-Paste Job’.
There are tons of Open-Source sites on the internet which provide access to open-source data resources like Artwork, Code-Snippets etc and what they expect in return is nothing but just the mention of their name in your work. Great are really those who provide open-source data with expecting nothing in return.
Of course, I know that for open-source data, no one has any hold over it and the end-user may use/access it whenever he/she wishes to.
Well, the Bottom-Line is, always make it a point to mention the author for his work if you happen to use some of that author’s work and I think you all can certainly do this much, right.
As I’ve already mentioned that currently I’m pursuing a ‘Diploma In Game Development’ (D.G.D) from Seamless Education Academy in Pune, India and which is certified by ‘EDEXCEL & Pearson’, UK, so the entire academic curriculum for the course is based on EDEXCEL’s guidelines and consists in the forms of sections called – ‘UNITS’.
These units in turn contain ‘Outcomes’ which acts as the assignments for us.
ex : UNIT 72 – Computer Game Design
It consists of the following four Outcomes:
- Outcome 1 – Understand The Principles Of Game Design
- Outcome 2 – Game Design Ideas
- Outcome 3 – Be Able To Prepare Game Design Documentation
- Outcome 4 – Be Able To Present A Game Concept To Stakeholders
So, I’ve created a page dedicated to these units, named as ‘UNITS’. You can go over to any UNIT in the UNITS’s section to view information about what that UNIT typically contains.
I’ve planned to post articles/information on the separate outcomes of whatever UNIT/S that I may post over there in the UNITS’s section.
I’ve written this post to let you all know a quick glimpse about my course and also to avoid the ambiguity, particularly about the UNITS’s section.
Please, don’t refer/look at any of the dates of any Post/Page or of any other Data. Those are the particular dates on which the respective posts/pages or any other data was created or updated.
The Event/s (if any), in some posts/pages may be executed on the same day on which that particular post/page might be created.
Event/s (if any), in some other posts/pages may not be executed on the same day on which those particular posts/pages might have been created. The actual execution dates of these event/s are different from the creation dates of the posts/pages hosting these events.
So, please take a note of this.